GroundBound concept art showing characters choosing different actions around a fallen tree.

How it works

One selected model drives the full round.

The player selects one frontier AI model before play starts. GroundBound uses that model for every character until the round ends.

Round flow

From model choice to game action

Select the model

Choose one available frontier AI model for the round.

Run the world

The selected model controls character dialogue and action choices.

Apply the rules

The game applies each choice through the same world and survival systems.

Compare the result

Start another round with another model and compare how events change.

Core rule

All characters use the same model in one round.

GroundBound does not assign a different model to each character. One selected model controls all characters in that round. Characters can make different choices because they receive different game situations and available actions.

Visible systems

Model choices become actions in the world.

GroundBound presents model behavior through play. It is not a formal AI benchmark.

Conversation

Characters speak and respond through the selected model.

Movement

Characters choose where to go in the world.

Resources

Characters find, collect, and use food and materials.

Survival

Characters respond to needs, risks, and changes in the world.

Continue exploring

See more of the GroundBound project.

View GroundBoundAbout the project