Game design
We define the world rules, player controls, and survival systems.

The studio
D-Shield Services is an Estonian company. We develop GroundBound as a creative technology project. The game combines systems design, interactive storytelling, and current AI technology.
Our work
We are building a sandbox where AI decisions become visible game actions. The player can watch one selected model guide a complete round, then compare the result with a round that uses another model.
We define the world rules, player controls, and survival systems.
We connect one selected model to every character in a round.
We define the world, characters, interface, and project art.
We test how model choices affect dialogue, movement, and survival.
Current project
The project is in development. We publish only verified progress on the development page.
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